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The AT&T Gaming Core Team was formed in 2004 to host gaming operations using AT&T’s IP network.
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The company's gaming infrastructure is monitored from a global network operating center (GNOC), which like many NOCs, features televisions tuned to the weather stations to track potential uptime threats across its data center footprint.The Blizzard network is managed by a staff of 68 people.WoW's infrastructure includes 13,250 server blades, 75,000 CPU cores, and 112.5 terabytes of blade RAM.Blizzard uses 20,000 systems and 1.3 petabytes of storage to power its gaming operations.Blizzard Online Network Services run in 10 data centers around the world, including facilities in Washington, California, Texas, Massachusetts, France, Germany, Sweden, South Korea, China, and Taiwan.But Blizzard's Allen Brack and Frank Pearce provided some details at the recent Game Developer's Conference in Austin. It takes a lot of resources to host the world's largest online games. One of the largest players in this niche is Blizzard, which operates World of Warcraft and the gaming service for its Starcraft and Diablo titles. World of Warcraft (WoW) is played by more than 11.5 million users across three continents, requiring both scale and geographic scope.īlizzard hosts its gaming infrastructure with AT&T, which provides data center space, network monitoring and management. AT&T, which has been supporting Blizzard for nine years, doesn't provide a lot of details on Blizzard's infrastructure.
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